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Duskmourn: House of Horror
Nowhere to Run [DSK-111]
Nowhere to Run [DSK-111]
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Description :
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.
![Nowhere to Run [DSK-111]](http://solstyx.com/cdn/shop/files/dsk-111-nowhere-to-run.png?v=1742146471&width=1445)
![Nowhere to Run [DSK-111]](http://solstyx.com/cdn/shop/files/MagicBackRedoNoBG_6f8a99ba-b189-4434-ae3c-5e375291578d.png?v=1745088143&width=1445)